using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("ClassProgressBar")]
	public class ClassProgressBar : PegUIElement
	{
		public TAG_CLASS m_class => method_2<TAG_CLASS>("m_class");

		public UberText m_classNameText => method_3<UberText>("m_classNameText");

		public UberText m_levelText => method_3<UberText>("m_levelText");

		public GameObject m_classLockedGO => method_3<GameObject>("m_classLockedGO");

		public UberText m_lockedText => method_3<UberText>("m_lockedText");

		public ProgressBar m_progressBar => method_3<ProgressBar>("m_progressBar");

		public GameObject m_classIcon => method_3<GameObject>("m_classIcon");

		public NetCache.HeroLevel.NextLevelReward m_nextLevelReward => method_3<NetCache.HeroLevel.NextLevelReward>("m_nextLevelReward");

		public string m_rewardText => method_4("m_rewardText");

		public ClassProgressBar(IntPtr address, string className)
			: base(address, className)
		{
		}

		public ClassProgressBar(IntPtr address)
			: this(address, "ClassProgressBar")
		{
		}

		public new void Awake()
		{
			method_8("Awake");
		}

		public void Init()
		{
			method_8("Init");
		}

		public void SetNextReward(NetCache.HeroLevel.NextLevelReward nextLevelReward)
		{
			method_8("SetNextReward", nextLevelReward);
		}

		public void ShowTooltip()
		{
			method_8("ShowTooltip");
		}

		public void OnProgressBarOver(UIEvent e)
		{
			method_8("OnProgressBarOver", e);
		}

		public void OnProgressBarOut(UIEvent e)
		{
			method_8("OnProgressBarOut", e);
		}
	}
}
